activateSwitch(SensorData::sensors sensor, bool activate=true)=0 | CONTROLLER | [pure virtual] |
ActorPortCount(SIM3DOBJECT obj) | CONTROLLER | |
ActorPortName(SIM3DOBJECT obj, INTEGER n) | CONTROLLER | |
AddMacroAs(SIM3DOBJECT obj, const STRING &asname) | CONTROLLER | |
AddView(VIEW *pView) | CONTROLLER | |
Check() | CONTROLLER | [private] |
Check(INTEGER i) | CONTROLLER | [private] |
Check(const STRING &s) | CONTROLLER | [private] |
Check(SIM3DOBJECT s) | CONTROLLER | [private] |
Check(PSHORTREAL p) | CONTROLLER | [private] |
Check(const MOVEMATRIX &m) | CONTROLLER | [private] |
Clean() | CONTROLLER | [private] |
CONTROLLER() | CONTROLLER | |
DeleteSensorBuffer(SENSORPORT sp, PSHORTREAL buffer) | CONTROLLER | |
GetActorPort(const STRING &portname) | CONTROLLER | |
GetLocation(SIM3DOBJECT obj) | CONTROLLER | |
GetMacro(INTEGER n) | CONTROLLER | |
GetMacro(const STRING &) | CONTROLLER | |
GetObject(const STRING &name) | CONTROLLER | |
GetSensorDim(SENSORPORT sp) | CONTROLLER | |
GetSensorDimSize(SENSORPORT sp, INTEGER d) | CONTROLLER | |
GetSensorPort(const STRING &portname) | CONTROLLER | |
GetSensorValue(SENSORPORT sp, PSHORTREAL value) | CONTROLLER | |
isSwitchActivated(SensorData::sensors sensor) const =0 | CONTROLLER | [pure virtual] |
m_pSim | CONTROLLER | [private] |
MacroCount() | CONTROLLER | |
NewSensorBuffer(SENSORPORT sp) | CONTROLLER | |
ObjectClass(SIM3DOBJECT obj) | CONTROLLER | |
ObjectName(SIM3DOBJECT obj) | CONTROLLER | |
ObjectRemark(SIM3DOBJECT obj) | CONTROLLER | |
OnBeginDrag(const CLICKINFO &) | CONTROLLER | [inline, virtual] |
OnDestroy() | CONTROLLER | [inline, virtual] |
OnDrag(const CLICKINFO &) | CONTROLLER | [inline, virtual] |
OnEndDrag(const CLICKINFO &) | CONTROLLER | [inline, virtual] |
OnKeyPressed(int) | CONTROLLER | [inline, virtual] |
OnMouseClick(const CLICKINFO &) | CONTROLLER | [inline, virtual] |
OnMouseDoubleClick(const CLICKINFO &) | CONTROLLER | [inline, virtual] |
RemoveObject(SIM3DOBJECT obj) | CONTROLLER | |
SensorPortCount(SIM3DOBJECT obj) | CONTROLLER | |
SensorPortName(SIM3DOBJECT obj, INTEGER n) | CONTROLLER | |
SetActors(STRING &sMessage) | CONTROLLER | [inline, virtual] |
SetActorValue(ACTORPORT ap, REAL value) | CONTROLLER | |
SetLocation(SIM3DOBJECT obj, const MOVEMATRIX &m) | CONTROLLER | |
SubObject(SIM3DOBJECT obj, INTEGER n) | CONTROLLER | |
SubObjectCount(SIM3DOBJECT obj) | CONTROLLER | |
~CONTROLLER() | CONTROLLER | [inline, virtual] |