addChildNode(SimObject *child, bool move) | SimObject | |
addToDescriptions(std::vector< ObjectDescription > &objectDescriptionTree, int depth) | Camera | [virtual] |
addToLists(std::vector< Sensorport * > &sensorportList, std::vector< Actuatorport * > &actuatorportList, std::vector< Actuator * > &actuatorList) | Camera | [virtual] |
ambientColor | SimObject | [protected, static] |
angleX | Camera | [protected] |
angleY | Camera | [protected] |
backgroundColor | SimObject | [protected, static] |
Camera() | Camera | |
checkCollisionWithObject(SimObject *object) | SimObject | [virtual] |
checkCollisionWithScene() | SimObject | |
childNodes | SimObject | [protected] |
clone() const | Camera | [virtual] |
computeIntersectionSphereRadius() | SimObject | |
computeValue(unsigned char *&value, int portId) | Camera | [virtual] |
Sensor::computeValue(double &value, int portId) | Sensor | [inline, virtual] |
Sensor::computeValue(bool &value, int portId) | Sensor | [inline, virtual] |
Sensor::computeValue(int &value, int portId) | Sensor | [inline, virtual] |
Sensor::computeValue(double *&value, int portId) | Sensor | [inline, virtual] |
deactivatedChildNode | SimObject | [protected] |
deactivatedChildNodeSuccessor | SimObject | [protected] |
deactivateNode(SimObject *node) | SimObject | |
draw(const Vector3d &pointOfView, const VisualizationParameterSet &visParams) | Camera | [virtual] |
drawForCamera | SimObject | [protected, static] |
findObject(SimObject *&object, const std::string &name) | SimObject | |
fullName | SimObject | [protected] |
getChildNode(int num) const | SimObject | |
getFullName() const | SimObject | [inline] |
getIntersectionSphereRadius() const | SimObject | [inline] |
getKind() const | Camera | [inline, virtual] |
getMaxDistanceTo(Vector3d &base) const | SimObject | [virtual] |
getName() const | SimObject | [inline] |
getNumberOfChildNodes() const | SimObject | [inline] |
getParentNode() const | SimObject | [inline] |
getPointerToChildNodes() | SimObject | [inline] |
getPosition() const | SimObject | [inline] |
getRotation() const | SimObject | [inline] |
hasBeenClicked() | SimObject | [inline, virtual] |
hasBeenReleased() | SimObject | [inline, virtual] |
image | Camera | [protected] |
imageSize | Camera | [protected] |
intersect(std::vector< Intersection * > &intersections, const Vector3d &pos, const Vector3d &ray) | SimObject | |
intersectionSphereRadius | SimObject | [protected] |
intersectWithObject(std::vector< Intersection > &intersections, SimObject *object) | SimObject | [virtual] |
intersectWithRay(const Vector3d &pos, const Vector3d &ray, Vector3d &intersectPos) | SimObject | [inline, protected, virtual] |
intersectWithScene(std::vector< Intersection > &intersections) | SimObject | [virtual] |
invertColors() | SimObject | [virtual] |
invisible | SimObject | [protected] |
isMovableOrClickable(std::string &nameOfObject, bool testClickable) const | SimObject | [virtual] |
lastComputationStep | Sensor | [protected] |
maxRange | Camera | [protected] |
minRange | Camera | [protected] |
name | SimObject | [protected] |
osRenderer | Camera | [protected] |
parentNode | SimObject | [protected] |
position | SimObject | [protected] |
reactivateNode() | SimObject | |
renderingInstructions() const | Camera | |
resolutionX | Camera | [protected] |
resolutionY | Camera | [protected] |
rootNode | SimObject | [protected, static] |
rotate(const Matrix3d &rotation, const Vector3d &origin) | SimObject | [virtual] |
rotate(const Vector3d &angles, const Vector3d &origin) | SimObject | |
rotateAroundAxis(double angle, Vector3d axis) | SimObject | |
rotation | SimObject | [protected] |
Sensor() | Sensor | [inline] |
setAmbientColor(const Vector3d &color) | SimObject | [inline] |
setBackgroundColor(const Vector3d &color) | SimObject | [inline] |
setDrawForCamera(bool drawForCamera) | SimObject | [inline] |
setFullName(const std::string &newFullName) | SimObject | [inline] |
setInvisibility(bool invisible) | SimObject | [inline] |
setName(const std::string &newName) | SimObject | [inline] |
setOpeningAngles(double x, double y) | Camera | [inline] |
setParentNode(SimObject *node) | SimObject | [inline] |
setPosition(const Vector3d &pos) | SimObject | [virtual] |
setRange(double minimum, double maximum) | Camera | [inline] |
setResolution(int x, int y) | Camera | |
setRootNode(SimObject *node) | SimObject | [inline, static] |
setSimulationStep(int simulationStep) | SimObject | |
setStandardLength(double standardLength) | SimObject | [inline] |
setStepLength(double stepLength) | SimObject | [inline] |
setVisualizeSensors(bool visualizeSensors) | SimObject | [inline] |
SimObject() | SimObject | |
simulationStep | SimObject | [protected, static] |
standardLength | SimObject | [protected, static] |
stepLength | SimObject | [protected, static] |
translate(const Vector3d &translation) | SimObject | [virtual] |
visParams | Camera | [protected] |
visualizeSensors | SimObject | [protected, static] |
~Camera() | Camera | |
~SimObject() | SimObject | [virtual] |