Field Member List

This is the complete list of members for Field, including all inherited members.

add(const Vector2< double > &p)Boundary< double > [inline]
add(const Boundary< double > &b)Boundary< double > [inline]
addCoords(Table &table, int number, double *x, double *y)Field [private]
addCoords(Table &table, Table &xTable, Table &yTable, int number, double *x, double *y)Field [private]
addPlayer(const Pose2D &pose)Field [private]
boundaryField [private]
Boundary()Boundary< double > [inline]
Boundary(doublemin, doublemax)Boundary< double > [inline]
clip(Vector2< double > &v) const Field
draw(const Drawings::Color color, LinesPercept::LineType type) const Field
Field()Field
getClosestDistance(const Vector2< double > &v, LinesPercept::LineType type) const Field
getClosestPoint(const Vector2< double > &v, LinesPercept::LineType type) const Field
getClosestPoint(const Pose2D &p, int numberOfRotations, LinesPercept::LineType type) const Field
getDistance(const Pose2D &pose, LinesPercept::LineType type) const Field
getDistance(const Pose2D &pose, bool ignoreFieldLines=false) const Field
getDistanceToBorder(const Pose2D &pose) const Field
getDistanceToBoundary(const Pose2D &pose) const Field
getDistanceToOwnPenaltyArea(const Pose2D &pose) const Field
getObstacleDistance(const Pose2D &pose, ObstaclesPercept::ObstacleType &obstacleType) const Field
initBorder(Table &table)Field [private]
initBoundary(Table &table)Field [private]
initLines(Table &table, Table &xTable, Table &yTable)Field [private]
initOpponentGoal(Table &table)Field [private]
initOpponentPenaltyArea(Table &table)Field [private]
initOwnGoal(Table &table)Field [private]
initOwnPenaltyArea(Table &table)Field [private]
initSimpleLines(Table &table)Field [private]
isInside(const Vector2< double > &p) const Boundary< double > [inline]
isReallyInside(const Vector2< double > &v) const Field
linesField [private]
placePlayers(const PlayerPoseCollection &ppc)Field
randomPose() const Field
xBoundary< double >
yBoundary< double >


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