FieldView Member List

This is the complete list of members for FieldView, including all inherited members.

addChildNode(SimObject *child, bool move)SimObject
addToDescriptions(std::vector< ObjectDescription > &objectDescriptionTree, int depth)View [inline, virtual]
addToLists(std::vector< Sensorport * > &sensorportList, std::vector< Actuatorport * > &, std::vector< Actuator * > &)View [inline, virtual]
ambientColorSimObject [protected, static]
backgroundColorSimObject [protected, static]
checkCollisionWithObject(SimObject *object)SimObject [virtual]
checkCollisionWithScene()SimObject
childNodesSimObject [protected]
clone() const SimObject [virtual]
computeIntersectionSphereRadius()SimObject
computeValue(double &value, int portId)Sensor [inline, virtual]
computeValue(bool &value, int portId)Sensor [inline, virtual]
computeValue(int &value, int portId)Sensor [inline, virtual]
computeValue(double *&value, int portId)Sensor [inline, virtual]
computeValue(unsigned char *&value, int portId)Sensor [inline, virtual]
consoleFieldView [private]
deactivatedChildNodeSimObject [protected]
deactivatedChildNodeSuccessorSimObject [protected]
deactivateNode(SimObject *node)SimObject
draw(CDC &dc)FieldView [virtual]
View::draw(const Vector3d &pointOfView, const VisualizationParameterSet &visParams)SimObject [virtual]
drawForCameraSimObject [protected, static]
drawingsFieldView [private]
FieldView(RobotConsole &c, const DebugDrawing *d, const Drawings::FieldDrawing *l, int n, Player::teamColor &color)FieldView [inline]
findObject(SimObject *&object, const std::string &name)SimObject
fullNameSimObject [protected]
getChildNode(int num) const SimObject
getFullName() const SimObject [inline]
getIntersectionSphereRadius() const SimObject [inline]
getKind() const View [inline, virtual]
getMaxDistanceTo(Vector3d &base) const SimObject [virtual]
getName() const SimObject [inline]
getNumberOfChildNodes() const SimObject [inline]
getParentNode() const SimObject [inline]
getPointerToChildNodes()SimObject [inline]
getPosition() const SimObject [inline]
getRotation() const SimObject [inline]
hasBeenClicked()SimObject [inline, virtual]
hasBeenReleased()SimObject [inline, virtual]
intersect(std::vector< Intersection * > &intersections, const Vector3d &pos, const Vector3d &ray)SimObject
intersectionSphereRadiusSimObject [protected]
intersectWithObject(std::vector< Intersection > &intersections, SimObject *object)SimObject [virtual]
intersectWithRay(const Vector3d &pos, const Vector3d &ray, Vector3d &intersectPos)SimObject [inline, protected, virtual]
intersectWithScene(std::vector< Intersection > &intersections)SimObject [virtual]
invertColors()SimObject [virtual]
invisibleSimObject [protected]
isMovableOrClickable(std::string &nameOfObject, bool testClickable) const SimObject [virtual]
lastComputationStepSensor [protected]
layersFieldView [private]
nameSimObject [protected]
numOfLayersFieldView [private]
ownColorFieldView [private]
parentNodeSimObject [protected]
positionSimObject [protected]
reactivateNode()SimObject
rootNodeSimObject [protected, static]
rotate(const Matrix3d &rotation, const Vector3d &origin)SimObject [virtual]
rotate(const Vector3d &angles, const Vector3d &origin)SimObject
rotateAroundAxis(double angle, Vector3d axis)SimObject
rotationSimObject [protected]
Sensor()Sensor [inline]
setAmbientColor(const Vector3d &color)SimObject [inline]
setBackgroundColor(const Vector3d &color)SimObject [inline]
setDrawForCamera(bool drawForCamera)SimObject [inline]
setFullName(const std::string &newFullName)SimObject [inline]
setInvisibility(bool invisible)SimObject [inline]
setName(const std::string &newName)SimObject [inline]
setParentNode(SimObject *node)SimObject [inline]
setPosition(const Vector3d &pos)SimObject [virtual]
setRootNode(SimObject *node)SimObject [inline, static]
setSimulationStep(int simulationStep)SimObject
setStandardLength(double standardLength)SimObject [inline]
setStepLength(double stepLength)SimObject [inline]
setVisualizeSensors(bool visualizeSensors)SimObject [inline]
SimObject()SimObject
simulationStepSimObject [protected, static]
standardLengthSimObject [protected, static]
stepLengthSimObject [protected, static]
translate(const Vector3d &translation)SimObject [virtual]
visualizeSensorsSimObject [protected, static]
~SimObject()SimObject [virtual]


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